Game-based approaches for applied modeling and simulation (M&S), M&S in vehicle simulation, human factors research in autonomous and connected vehicles, M&S approaches in STEM and experiential learning, wearable VR device technologies for simulation-based training and education, human performance assessment of distractions on driver performance, physics-based modeling, driver training and education, simulation fidelity, engineering design analysis and optimization, scientific visualization and virtual environments, multidisciplinary design synthesis, computer- aided graphics, parallel computing, numerical methods, and additive manufacturing